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More info See in Glossary is a backend for the Progressive Lightmapper which uses your computer’s GPU and Dedicated Video Ram (VRAM) to generate baked lightmaps A pre-rendered texture that contains the effects of light sources on static objects in the scene.
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The Progressive GPU Lightmapper A tool in Unity that bakes lightmaps according to the arrangement of lights and geometry in your scene. Do not rely on this feature for full-scale production until it is officially released. More info See in Glossary that use this feature, you might need to update them in a future release.
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In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. If you have Scenes A Scene contains the environments and menus of your game. Note: This is a preview feature and is subject to change.
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